
							    The Winter Forge addon  has the
							    reputation of being hard to grasp at first (or so I'm told)
							    and I was regularly told it is now as intuitive as it certainly seems
							    to me.
							    So if you are a new player you may find this quick presentation
							    helpful.
							
 
							 
						The Winter Forge basically includes two very different components :
						    - The "forge" abilities and installations
						    - The "enchantment" skill and quests
						    The forge allows every non-magical aspects of items creation and modification,
						    which means you can not use it to changes magical bonuses, while you can
						    change items appearance, names or materials.
						    
						    On the other hand, the enchantment involves the inscription
						    (and / or removal) of items magical bonuses.
						
 
							 
						The forge tools can be used via three different routes :
						    - Using the installations at camp or at Vigil's Keep in Awakening. This
						    feature was left for retrocompatibility sake, but is now outdated. When
						    using TWF in my games, I no longer use it ; the other - more recent -
						    routes being far more user-friendly. At least to my tastes.
						    - Activating the Forgesmith's tools item added to your inventory, which
						    gives you access to the TWF action bar. If that item is missing for some reason,
						    you can grab a new one from the camp barrel.
						    - Using the forge skills automatically added to your main character.
						    
						     
						    
						    
						    When using the Forgesmith's tools, you can use the "Help ability" to grab
						    info about other TWF related abilities or placeables. This ability can be found in
						    your TWF actionbar.
						    
						    Here is a short list of every routine available through the anvil :
						    
 
							 
						Enchantment may be a bit more complex.
						    First off, it's only available once your party reach the camp or the Vigil's Keep :
						    - Right after Ostagar in Origins
						    - After the prologue attack in Awakening
						    
						    That craft skill is here to enable players to inscribe new magical bonuses
						    on their items. The most important thing to understand about enchantment is
						    that the skill is composed of three different steps :
						    
						    Essences and reagents gathering :
						    That's the easiest part. You can retrieve essences from
						    unwanted items by disenchantment, a process stripping
						    an item from its magical bonuses and retrieving essences
						    in exchange. You may also find essences at some stores
						    across the game world. As for reagents, lifestones,
						    frostrocks, etc, they are available as usual. You can find
						    several guides about essences on this website.
						
						    Crystals creation :
						    Crystals are some intermediate products you have to create
						    in enchantment. There are several kind of crystals, and each type requires you
						    to learn a recipe before you can create any crystal of that type. (cf. below)
						    You can create crystals by simply following the recipe found in the
						    game crafting interface. Use your Enchantment skill at near the Autel
						    - at the Camp, or Vigil's - in order to invoke the interface.
						    
						    Since I'm evoking the skill for the first time, let me give you some facts :
						    
						    Inscribe items :
						    By mixing crystals and other reagents according to formulae
						    found in the craft interface, players can finally use their enchantment skill
						    to create imbued scrolls.
						    
						     By using those scrolls like any other activable quickitem, players can finally
						    inscribe items with new magical properties.
						    
						    By using those scrolls like any other activable quickitem, players can finally
						    inscribe items with new magical properties.
						
						    Find scrolls :
						    In Origins, scrolls can be found across the world via specific loot in some areas
						    (e.g. the Circle Tower) and through some stores. In Awakening, the
						    scrolls are automatically granted after the introduction quest ; since Awakening
						    takes place after Origins, it is assumed the Wardens preserved the scrolls retrieved
						    during the Blight and found any missing scroll. (although this difference with Origins
						    isn't justified by this lore excuse, but because Awakening is too short for players
						    to run after scrolls...)
						    
						    Once you buy or loot a scroll, it's automatically learned and disappear in the process.
						    You can then grab as many copies as you want from the "pile of scrolls" found at Camp / vigil's,
						    however doing so is no longer required if you are using the (default) crafting interface.
						    
						    If you're lucky you might even loot some imbued scrolls during your playthrough, giving
						    you a free pass for one of the inscription...