The Inscriptions are the final step of the
whole Enchantment process. By combining crystals and - sometimes - other
reagents and even essences, the players can imbue any piece of equipment
with the magical property of their choice.
Assuming they are following the right formula to the letter. Which is
what we'll do in this guide.
In order to differentiate them from the crystals recipes, the Inscriptions
are described in formulae scrolls you'll be
able to purchase from various stores. As with recipes, you will be able to
read formulae either from your in-game Codex, under the Magic &
Religion section, from the online codex, in the
scroll description, or simply in the crafting interface itself. However, since
that interface is not available far from the Autel at Camp / Vigil, you may have
to use the other sources at some point. .
So, basically, what are those inscriptions formulae ? Well, that the part where
players actually determine which magical property will be added to the item of
their choice. Each formula is internally linked to a specific property, and
most of the time to a range of possible bonuses in that property. For example, the
Skilful Inscription of the Champion grant a "+6 to Attack" property to
the enchanted item.
On a side note, some inscriptions grant random bonuses and if you're in Awakening,
the best Runecrafting score available in the current party will slightly increase
the final bonus granted by inscriptions. (+8% per Runecrafting rank)
During this guide, we will follow the Skilful Inscription of the Champion
formula. However I won't describe how to create crystals here, so consult the crystals guide if you feel
a bit lost.
With the introduction of the Enchantment interface, players now create intermediate
"imbued scrolls", which are then to be used - as any quickitem - before the item
receives the actual bonus. This additional step is a trade-off for the interface.
Once you have all the reagents at the ready, creating an imbued scroll via the
new Enchantment interface is as straightfoward as creating a potion. You'll
however need to be close to the Autel, otherwise the scripts will let you
know it's a deal breaker.
So, keep close to that Autel and simply use your Enchantment skill.
See ? I told you the interface wouldn't be troublesome. The scrolls
you found and learned are sorted accordingly to their rank and type.
Since we're looking for a Skilful inscription, it's likely to
be a rank 3 inscription. So let's select the
third rank and browse through the list until you reach that specific
formula.
Should you need more than one imbued scroll, you could simply craft several
in one go by using the available quantity field :
Because of how the scaleform interface handles things, you may
need to leave your mouse cursor over that quantity field in
order be able to change its value.
Once you're all set, simply create your items via the - duh -
Create Item button.
That's it. Shazam etc, your new imbued scroll is immediately
available in your inventory. You can recognize imbued scrolls
at their slightly more colorful icon, and by their name lacking
the "formula" suffix present in regular scrolls.
Speaking of inventory, please note that the Enchantment
interface only checks your party inventory for the required
reagents. If the reagents are - say - in your enchantment
storage chest, the interface won't be able to find them. Because
of how the interface connects to the scripting part of the game
(long story short : those two parts can't interact !)
there is nothing to do about it.
Apart from the restrictions sometimes specified directly in the formulae,
the Enchantment skill knows two limits.
The first one comes directly from the Winter Forge configuration
options. One item won't be able to receive more than a specific number
of bonuses. You can however change that option to your liking.
The other limit is my own : players can't imbue an item with the same
property more than once. The idea being to prevent the creation of items
showing multiple "+7 to all Attributes" bonuses...